export default {
    "编号": "3-27",
    "胜利队伍": (fight_data, win_team_index, fail_team_index) => {
        G.FightSettlementUtils.win_team_settlement_callback(fight_data, win_team_index, fail_team_index, (characters_id, characters) => {
            G.Characters.add_exp(characters_id, 2000000);
            G.Characters.add_plot_point(characters_id, 1);
            G.Characters.add_item(characters_id, "辟水宝珠", 1);
            characters["剧情"] = { "主线": 3, "编号": 2, "地图": 1116, "进度": 29, "附加": { "战斗": 1 } };
            let first = ["雨师", "山神", "强盗，把辟水宝珠还给我。", []];
            let next = [characters["模型"], characters["名称"], "我先走了，馋嘴神仙你自己慢慢玩吧！"];
            ClientUtils.send_characters_client_dialogue(characters_id, first[0], first[1], first[2], first[3], next, characters["剧情"]);
        });
    },
}